Have you felt like your Rocksmith-ing hasn't been as full of rock as it could be? Been having problems trying to navigate all those menus? The latest update aims to address your concerns and more.
Perhaps the biggest feature being introduced is Lag Correction, an option that allows users to tweak sound and the speed at which notes are displayed on the screen. Another fix eliminates errant scores achieved in Guitarcade through exploiting the pause button -- pulling an ill-intended Peter Moore, if you will. The precision tuner is also now more accessible and available prior to any song or event outside of multiplayer.
Confession time: I have not finished Kingdoms of Amalur: Reckoning. Over the last several days, I've poured over thirty hours into the enormous world. After twenty or so, I resolved to avoid secondary tasks and focus on primary quests, hoping to finish the campaign before composing this review. And then, after reaching a milestone in the story, it occurred to me: I don't want to do that.
Please understand, I have no desire to ruin this review for our readers. It's just that I don't want to ruin the game for me. To plow through Reckoning with no regard for the enormous array of tasks and quests, to ignore its hidden secrets, is a disservice to its lovingly crafted world.
It's called the "Level 2" campaign, and the Museum is trying to raise another $20,000 for various events and programs. Anyone who donates more than $25 will be able to get a gift of a sticker or a t-shirt. If you don't want to go through PayPal, the museum is accepting donations directly at its Oakland location as well.
The museum has been holding video game tournaments, programming classes (seen above), and open hours every week, and is now home to the GamePro archives. The donation campaign will run through March 31.
Four years ago, Curt Schilling opened a game studio. Two years later he told us the team's upcoming game woud be a marriage between God of War and Oblivion." And today, Kingdoms of Amalur: Reckoning launches, letting you decide whether that union's worth the money. (Don't worry, we'll help you with our upcoming review!)
The latest in the ongoing Iwata Asks series has the Nintendo exec inquiring about the development of Resident Evil: Revelations with the team at Capcom. The lengthy interview covers a wide range of topics, from the inspiration for the 3DS iterations of Resident Evil to precisely what the essence of Resident Evil is.
When asked this very question, the team mentioned a word coined internally at Capcom, "bioreal." Essentially, anything that happens in Resident Evil title has to make sense within the universe Capcom has built. For example, a zombie might be reanimated by a virus but not, as Iwata pointed out, by magic. That said, the team admitted they don't concern themselves too much with "biorealism," and often include more fantastic events as development draws on.
One of the more candid moments in the interview came courtesy of assistant producer Tsukasa Takenaka. "Capcom is always like that," he said, "we make the main events interesting and then fill in the gaps with forced logic." Even Iwata was taken aback, saying, "Ohh... You just come right out and say it?" Check out the full Iwata Asks article for more on Resident Evil: Revelations and its focus on bringing horror back to the series.
Release date incoming, so here's a fresh look at Wake's US outing.
With Alan Wake's American Nightmare due for imminent release this month, a fresh set of screenshots have emerged to give you a fresh look at the troubled writer's latest adventure.
One review up, another review later.
After a bit of a quiet spell we're starting to see a bunch of new game releases for all you fine game-loving readers to get your grubby fingers on.
"Subsequent shipments" to feature correct game name.
Capcom's promised to correct a typo on the spine of Resident Evil: Revelations 3DS boxes, incorrectly spelling the game name as 'Revelaitons'.
Is it worthy of standing shoulder-to-shoulder with Skyrim?.
Bethesda's Elder Scrolls V: Skyrim is a tough act to follow, and the first batter to step up to the plate is the Big Huge Games developed, EA published Kingdoms of Amalur: Reckoning. But is it worthy of standing shoulder-to-shoulder with Skyrim?
EA sends invites to press.
To the surprise of absolutely nobody, EA's all but confirmed it's to unveil the next Medal of Honor game at a US press event next month.
Day in and day out you hear a lot from the IGN Nintendo team. Now we want to hear from you. We're going to be starting a regular feature where we ask you questions based on recent Nintendo events or games, and ask you to blog your thoughts. The best responses will get posted later in the week. Who k...
It's time for Round 2 in the Search for Juliet. The folks behind Lollipop Chainsaw -- famed movie writer James Gunn and Warner Bros. -- asked for your help weeding through the ladies vying for the role of the zombie-killing cheerleader, and last week you cast your ballots. Now, the pool is down to 1...
It's time for Round 2 in the Search for Juliet. The folks behind Lollipop Chainsaw -- famed movie writer James Gunn and Warner Bros. -- asked for your help weeding through the ladies vying for the role of the zombie-killing cheerleader, and last week you cast your ballots. Now, the pool is down to 1...
Nintendo's Rhythm series made its debut outside of Japan three years ago with Rhythm Heaven for the Nintendo DS. This fun, quirky title proved surprisingly addictive, and instantly became a fan favorite - its outlandish style and simple yet challenging gameplay even appealing to those not usually in...
Darkspore is an online action RPG in which players battle co-operatively across alien worlds against a deadly foe, as well as test their skills in multiplayer matches against players around the globe.
New trailer from BioWare and EA reveal some of the new and returning voices for Mass Effect 3, plus include some new gameplay footage that we haven't seen before
I struggled initially to come up with a way to accurately state how liberally Kingdoms of Amalur: Reckoning lifts ideas from other games while still managing to feel like its own distinct title. I was ready to cite Igor Stravinsky (or Picasso, or T.S. Eliot, whoever you prefer to attribute this to) when he said, "Good artists borrow, great artists steal," or even serve up that trusty chestnut about how Steven Spielberg compressed every pulp adventure he loved into Raiders of the Lost Ark. It wasn't until I perused my music collection that I found a contemporary artist who gleefully takes the music of others while using that work as a solid foundation to add his own distinct style that results in something that can only be attributed to him: Kanye West.
If you abhor my taste in music (or simply Kanye in particular), feel free to substitute any sample-heavy artist, like early Danger Mouse or Endtroducing...-era DJ Shadow, instead. Either way, I use those analogues to express this basic point: Sure, Reckoning takes a lot from pretty much every other game you care to name, but it does such a good job of it that the mixing of borrowed elements and layering on of new ones coalesces into a damn fine action-RPG.
Sakura Samurai: Art of the Sword captures the essence of what makes simple video game mechanics so enticing. Its big hook comes from rewarding players for perfectly-timed dodges, and while this type of required precision satisfies, it also points to one of the game's biggest flaws: its grueling and uneven difficulty.
I'm not one to complain about difficulty in games. Repetitively grinding through the harsh corners of Dark Souls doesn't bother me and, nearly a decade ago, I spent hours slicing my way through Shinobi -- a notoriously difficult game that pushed people's patience to its limits in 2002. But the thing about game difficultly is the rules have to feel fair. They need to convey that you're losing due to skill gaps and not improper balancing.
Used game sales hurt the bottom line of all console game developers, as the entirety of each sale goes to the retailer and not the game's makers. It's a familiar line we've heard from several developers and publishers in the past five years. With used game sales taking heat from fans and game makers alike, digital distribution, like Steam or GOG.com, seems to offer the chance to get cheap games with a clear conscience, but that's not quite true. Even new games suffer from the same issue as used sales; none of the money actually goes to the people who made the game.
As brought to attention by Rock, Paper, Shotgun, last week, developer Simon Roth created a quick list of "games that no longer support their creators," and classic titles from defunct developers or publishers make up most of it -- Ion Storm and Deus Ex, Looking Glass and Thief, Black Isle and Fallout 2. Other titles still maintain their original publisher but not the developer -- EA collects on Syndicate and Populous, Peter Molyneux does not. You may read the titles of these games and think that the issue only affects older games, but do you think the former members of Team Bondi are seeing any money for copies of L.A. Noire sold today? If you don't purchase used games for ethical reasons, you might have to give up many new games as well.
Those expecting a proper remake of Final Fantasy X for PlayStation 3 and PlayStation Vita should start tempering their expectations. Although we still have very little in the way of details, it's been clarified that the project Square Enix has in the works is an HD remaster, not a remake.
Square Enix's Shinji Hashimoto made this clear at the recent Taipei Game Show, according to GNN (via Joystiq). The difference between "remake" and "remaster" may sound like semantics, but in fact there are entirely different expectations that come along with the two. Depending upon how you feel about FFX, the reality of this being a remaster may or may not be welcome news.
The final of three games Microsoft announced in 2010 as a demonstration of its support for PC gaming, Microsoft Flight, finally comes out later this month. Several pieces of downloadable content are releasing along with it, though they are priced in a way that could make it hard to interest those who are not hardcore fans.
Many gamers take issue with downloadable content being made available right at a game's launch. In the case of a free-to-play game like Flight, launching on February 29, it's a different situation as the game itself is being given away for free and Microsoft hopes it's good enough that gamers decide to spend money on new locales, planes, and so on.
You may or may not know about this new addition to the Prince of Persia series. Ubisoft released a hands on preview at the Tokyo Game Show to reveal a bit of the…
Sins of a Solar Empire was one of the best strategy games on the market last year. It took the strategy and civilization building of Galatic Civilizations and put it into a powerful…
This new PSP title should be a nice boost for starved fans of action RPGs. This new addition to the Star Ocean line should be a pleasant addition to the PSP’s lineup. There…
This looks like a fun little title from Nintendo. Wario is back for some old side scrolling adventures and they are all centered around the Wii’s shake ability. You basically do just about…
Alright. It looks like Molyneux is actually staying realistic with the game in not promising the world with this game as it approaches its release. He recently did a demonstration of the game…
The Simpsons: Arcade Game will be launched this week through PSN, just days before the 500th episode of the series on which it is based will be telecast in the U.S. Originally released by Konami for...
One of this years most anticipated PS3 offerings, Twisted Metal has been blessed with a revised European launch date of March 7, 2012. This game will be released in North America on February 14, but...
As the PS Vita release date drives nearer and nearer, Ninja Gaiden Sigma Plus, has been confirmed to enter the list of launch titles for the handheld. This offering is actually the updated version of...
After claiming to sell 300,000 units of its first game through Steam, Coffee Stain Studios will be seen releasing Sanctum 2 in 2013. Now its predecessor might have been a PC exclusive, but the sequel...
On the official PlayStation blog, the developer of Skullgirls has gone on to detail the game modes that will be on offer through the downloadable title. Apart from a story mode, this offering is also...